I got my last batch of miniatures put together this morning. I do have one more heavy jack coming next week to kind of finish off what I felt I needed for the time being. All in all it is 4 Warcasters, 11 solos, 28 infantry and one 'jack with one more 'jack on the way. I suppose I will be running kinda infantry machine for a while but I do have ways to deal with heavies also. Right now it is 66 points not counting the 'jack bonus and when I get my devastator it will be 75pts.
This is:
Warcasters: eButcher, eVlad, Old Witch and eSorscha
Warjacks: Behemoth
Units: Boom Howler and Co., Full Winter Guard and Great Bears
Solos: 11 Various Khador and Merc solos.
Next week I will be getting at least one 50pt game in and i'll have a write up on how the battle went and then probably some thoughts on how my army preformed. Thanks again for reading and keep on gaming!
Sunday, April 10, 2011
Thursday, April 7, 2011
Updates all around!
I have ordered some more stuff for my Khador army. Mainly what I am getting is some models to fill out existing units to max size and a few more solos and Warcasters as well. I haven't played Warmachine in weeks because I sold my other two armies so I could start up this Khador army. I am very excited to play test it and I will be writing about that next week for sure. In the future I will also be posting some pictures of my army as well as progress of my painting. Thats all for now have a good one and happy wargaming!
Sunday, April 3, 2011
Ranking officers: Character Unit Attachment
-Stats are the same as the regular Winter Guard for the most part so he is nothing great as a combatant. Costs 2 points.
-Magic Ability [7]
--Disbinding (*action) - Enemy upkeep spells on this model and his unit immediately expire.
--Frostbite (*attack) - Spray 8 magic attack. Models hit take a POW 12 cold damage spell.
--Zephyr (*action) Models in this unit immediately advance up to 3". They can not be targeted by free strikes during this movement.
-Ranking Officer - While this model is in play, models in his unit are Khador instead of Mercenary.
My favorite ability for Valachev other then Ranking Officer is Zephyr. Another 3" is movement can be used to many ways that its just great. His other abilities are very helpful as well. I plan on using him with a full unit of Boom Howler and Co. and help them to be even more of a pain in the butt to the enemy. This will allow for a good diversion/ speed bump for the rest of my army to do their thing and get into position. I can not say enough for the fact that they are now faction members with him and the combinations will be endless. Another great unit to note would be the Nyss Hunters with Valachev. They are already awesome as it is and with faction buffs they will become ridiculous.
All in all I support these new Ranking Officers. I see what PP is doing with them as it will help drive sales because those already great merc. units will be hard not to want to add into a list now that they can benefit from all the faction only buffs. On the other hard this is not a bad thing and it will also help people to branch out a little more and try all new things they hadn't before had the reason to use. +1 to the ranking officers.
Thank you for reading and expect to see many more articles on unit analysis, tactics, and much more. If you like it go ahead and follow and share my blog. I would be glad to see your comments on the topics I am writing about as well. Take care.
Saturday, April 2, 2011
Battle Engines!
After seeing the last No Quarter mag. I have mixed emotions about the up and coming Battle Engines. The only real knowledge I have is of the Khador one and its just so so for me.
Cool things:
-Its massive. Bigger is better right?
-Only 9 points for this bad girl.
-It fire's two pow14 AOE4 cannons that leave a crater of rough terrain for a turn at long range.
-Great armor.
-No weapons systems like a 'jack has so it functions just as well at 1hp as it does at full health.
-Its massive. Bigger is better right?
-Only 9 points for this bad girl.
-It fire's two pow14 AOE4 cannons that leave a crater of rough terrain for a turn at long range.
-Great armor.
-No weapons systems like a 'jack has so it functions just as well at 1hp as it does at full health.
My problems:
-No bigger is not always better, pushing a bowling ball around a 4x4 table is not fun for maneuverability. Not to mention that with the 'huge' base size it will only make it easier for a full unit of weapon masters to engage it.
-With defense and armor like a Khador heavy 'jack this thing is very tough but it only has 22 boxes of damage and to me this will go down fast either because your opponent will see it as an actual threat or will be thinking the biggest thing on the table means its the most bad a-- and feels the need to kill it.
-No bigger is not always better, pushing a bowling ball around a 4x4 table is not fun for maneuverability. Not to mention that with the 'huge' base size it will only make it easier for a full unit of weapon masters to engage it.
-With defense and armor like a Khador heavy 'jack this thing is very tough but it only has 22 boxes of damage and to me this will go down fast either because your opponent will see it as an actual threat or will be thinking the biggest thing on the table means its the most bad a-- and feels the need to kill it.
Conclusion:
I suppose for only 9 points it would be worth taking one of these and its not really a big risk for that cheap points wise. It would pair up nicely with a list that is having trouble dealing with infantry and might be just as good to take as a diversion from your actual plans and could help with board control as well with those 2x AOE4 rough terrains it will be laying out every turn. For now I still have mixed emotions but I will probably end up getting one sooner or later even if its just for the sake of having the model because its pretty cool looking to me.
I suppose for only 9 points it would be worth taking one of these and its not really a big risk for that cheap points wise. It would pair up nicely with a list that is having trouble dealing with infantry and might be just as good to take as a diversion from your actual plans and could help with board control as well with those 2x AOE4 rough terrains it will be laying out every turn. For now I still have mixed emotions but I will probably end up getting one sooner or later even if its just for the sake of having the model because its pretty cool looking to me.
What are your thoughts on the upcoming battle engines?
A change of heart.
I'm going to share a little story with you. Last June I had decided to get back into Wargaming (which was a blessing in its self). I had been out of the wargaming world for nearing on a decade and it was just time to get back in. Since that time I have been through two different games and 5 armies. First started with Warhammer again and then to Warmachine. To put it nicely I am not afraid of change. My first army when I started Warmachine this last fall was Cygnar and then I moved on to Skorne recently as well for my Hordes army. Both of these armies are great and fun to play but I have to admit that noone could even begin to understand my addiction to change. What am I saying? We are all gamers and as gamers experience this to a certain degree. This last month however has brought upon another change. My inner voices began planting another idea in my head and this was that I needed to drop my other two armies and start a new one and the army I settled on was Khador.
To sum it all up the other games and armies are gone. Warmachine is my game and Khador is my army. I may have found inner peace...hopefully? I have decided there will be no more switching it up for a good long while. Not until I have most all of the Khador models and they are painted as well.
I can not wait until the next League in May and will get in as many games as possible while its going and I am also hoping we get to see at least one Warmachine and Hordes Tournament at my FLGs this year. Happy gaming to all!
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